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CautiousWheat0

4
Posts
56
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A member registered Jun 10, 2020

Recent community posts

The v1 update is phenomenal. In the demo, the physics that controlled the characters' movements had a janky sort of charm that gave you the feeling of an AI mimicking a struggling human being. In v1, it really feels like a simulation of a living person, rather than an imitation of one. The most lifelike movements are in the underwater portions, especially when the characters double over or struggle to reach for the surface of the water. My personal favorite is the dry control portions as the character tries to turn on their side or spread their legs for leverage. Whether you are interested in the game for the sadist desire of watching a person asphyxiate or you are a masochist wanting to daydream about being in the girls' position, this game will absolutely deliver. 

I have not yet reached the final stage of the game, as I have too much fun watching the subtle changes in the characters' movements and facial expressions as she slowly turns blue and stops twitching. 

That is the one! You blessed "cursed" me with this fetish by making this game! That game is also amazing. You should throw it up here on itch.io to fill out your portfolio of games. It's short and simple, but definitely adds something unique enough to be worthwhile for new or interested folks to click on

Looking forward to it! I keep checking back every so often to see if you've updated. There was a very short game, like a proof of concept, that I played ages ago that this game reminded me of. I wish I could remember what it was called. I was going to ask if that was a game you worked on or were inspired by. The concept of the game was this girl was in a tub of water, but she could sit up, unless you lowered a bar that ran over her chest which pushed her head underwater.

If during training there was some kind of automatic "give up" that occurs after the character seems to pass out, that would help with the bug of not being able to exit training as she never gives up. Or if there was an ability to exit training at any time. Maybe even lower stress for exiting training before she gives up?

It would also be cool for story purposes if during the dry (control) training if her hands were cuffed behind her or to the floor over her head. With her hands able to move about freely then logically she could rip the mouth covering off and breathe normally. I know the AI can't do that, but for imagination purposes. 

all in all a fun little game. I haven't been able to win the last weeks competition yet. The competition passed out, losing the ability to give up, and then so did my girl, which soft locked the game. It would be fun if there was an endless mode where you could do the training minigames over and over. Like the dry (control) where you could put the mouth covering on and take it off as many times as you liked or similar for the under water training.